New Living skills
The Craftsman in Sun City teaches Gathering and Processing. When both are learned, they are able to make a miner that can collect valuable ores and herbs and process them. Throughout the vast breadth of the world lie myriad raw materials of Blacksmithing and Alchemy; most of them are ores, gems and herbs, coming in many different colors and shapes. By consuming stamina, a miner can collect them. Afterwards, they can be traded or used as raw materials for Blacksmith and Alchemy. The different types of ores, gems and herbs have different properties; some of the properties are basic,some of them superior. When used for Alchemy or Blacksmithing, they essentially affect the very attributes of the outcomes. Therefore, Processing can help strengthen any low-level materials for them to be better used; it can also strength attributes of gears themselves, improving their special attributes such as critical hit rate or movements' impairing rate.
At high levels, a miner with the both skills plays an important part in adventures' "bag of tricks". For almost all rare or heavily-enchanted gears have sockets; once inlaid upgraded gems, they will embody the prowess of the gems and thus become even more powerful.
Learn New Skills:
Gathering includes two branches, namely Mining and Herb Gathering. Processing includes two branches, namely Smelting and Alchemy. Players can learn all of them. The four skill branches are independent of each other. Gathering skills require training from craftsmen to upgrade. Processing skills are automatically upgraded for free.
Gathering Skill
Gathering includes mining
and herb
gathering. After exploring mineral deposits, players can obtain raw materials with which to forge weapons and equipment. The quality of the ore depends on that of the deposit. Raw materials come in 15 different levels.
I. Mining
1). Mining Rules
Mining Chart
|
Mining level |
Basic ore
|
Proficiency required
|
Name 1
|
Name 2
|
Special ore
|
Name 3
|
|
1
|
1
|
Waste ore 1
|
||||
|
2
|
2800
|
Waste ore 2
|
Purple Copper Essence Stone
|
|||
|
3
|
15 thousand
|
Waste ore 3
|
Mithral Essence Stone
|
|||
|
4
|
45 thousand
|
Waste ore 4
|
Thoroughly-tempered Essence Stone
|
|||
|
5
|
98 thousand
|
Waste ore 5
|
Dark Blue Crystal
|
|||
|
6
|
18 thousand0
|
Waste ore 6
|
||||
|
7
|
323 thousand
|
Waste ore 7
|
Demon Destroying Essence Stone
|
(Higher-level ores will be released in future expansions)
2). Proficiency
Both the player's mining level and the ore level influence mining proficiency. If the ore is one level lower than the player's mining level, he will gain 80% proficiency. If the ore is two levels lower than the player's mining level, he will gain 50% proficiency. If the ore is over two levels lower than the player's mining level, the player will not gain proficiency. Mining proficiency is required to upgrade one's mining level.
3). Stamina
Mining and herb gathering cost stamina.
4). Processing tools
Processing tools are sorted into "Phoenix Point Tools" and "Non-Phoenix Point Tools". Players will save more stamina and gain more proficiency with Phoenix Point tools.
II. Herb Gathering
Herb Gathering skills are sorted into root & stem gathering and flower & leaf gathering. Both of the two skills can increase one's herb gathering proficiency. Otherwise, the rules for the herb gathering skill are the same as the mining skill.
Picking Chart
|
Gathering level |
Basic medicine
|
Proficiency needed
|
Name 1
|
Name 2
|
Special medicine
|
Name 3
|
|
1
|
1
|
Waste medicine 1
|
Medicine 1
|
Medicine 12
|
||
|
2
|
2800
|
Waste medicine 2
|
Medicine 2
|
Medicine 22
|
||
|
3
|
15 thousand
|
Waste medicine 3
|
Medicine 3
|
Medicine 32
|
||
|
4
|
45 thousand
|
Waste medicine 4
|
Medicine 4
|
Medicine 42
|
||
|
5
|
98 thousand
|
Waste medicine 5
|
Medicine 5
|
Medicine 52
|
||
|
6
|
180 thousand
|
Waste medicine 6
|
Medicine 6
|
Medicine 62
|
||
|
7
|
323 thousand
|
Waste medicine 7
|
Medicine 7
|
Medicine 72
|
(Higher-level medicines will be released in future expansions)
Processing Skill
Using the processing system, players can turn low-level materials into high-level materials. They can also enhance the attributes of existing items or be used to create beneficial medicines. Processing skills are sorted into Smelting and Alchemy.
I. Smelting
1). Smelting Rules
Smelting is the process in which low-level ore is upgraded to high-level ore.
See the following chart:
|
Level
|
Name
|
Proficiency required
|
Proficiency obtained after synthesis
|
Stamina required
|
Item level
|
Name of component
|
Quantity of component
|
|
1
|
Green Iron Essence Stone
|
1
|
30
|
300
|
3
|
5
|
|
|
2
|
Purple Copper Essence Stone
|
10100
|
60
|
450
|
3
|
5
|
|
|
3
|
40 thousand
|
90
|
600
|
3
|
5
|
||
|
4
|
Thoroughly-tempered Essence Stone
|
93 thousand
|
120
|
750
|
3
|
5
|
|
|
5
|
169 thousand
|
150
|
900
|
3
|
5
|
||
|
6
|
Evil-Suppression Essence Stone
|
274 thousand
|
210
|
1050
|
3
|
Blue Dragon Ore
|
5
|
|
7
|
Demon Destroying Essence Stone
|
424 thousand
|
270
|
1200
|
3
|
White Tiger Ore
|
5
|
(Higher-level ores will be released in future expansions)
2). Item strengthening
When smelted into an item, the ore can only change the item's special attributes. The basic attributes will not be altered. Items can be repeatedly strengthened. The latest effects of strengthening replace those of earlier attempts. Each time you strengthen a piece of equipment there is chance of failure. If the strengthening fails, the item's maximum endurance will be lowered. Players can buy Phoenix Point Items to guarantee a successful strengthening, however.
3). Proficiency
Players will gain proficiency after ore smelting and item strengthening.
4) .Stamina
Both ore smelting and item strengthening cost stamina.
5). Smelting tools
Smelting tools are sorted into "Phoenix Point Tools" and "Non-Phoenix Point Tools". Players will save more stamina or gain more proficiency when using Phoenix Point Tools to smelt ore.
II. Alchemy
1). Alchemy Rules
Alchemy-created medicines are sorted into recovery medicines, attack medicines and defense medicines. Recovery medicines are sorted into HP recovery medicines and MP recovery medicines.
The medicines to be created must be of the same sort. The level of the product depends on the player's alchemy level.
|
HP recovery medicine
|
Effect #1
|
Effect #2
|
Effect #3
|
||||||||||
|
|
Instant recovery
|
Gradual recovery
|
Recovery speed
|
Instant recovery
|
Maximum HP+
|
Recovery speed
|
Instant recovery
|
||||||
|
1
|
HP7%
|
1140
|
100%
|
HP7%
|
4%
|
100%
|
HP7%
|
||||||
|
2
|
HP12%
|
1980
|
200%
|
HP12%
|
7%
|
200%
|
HP12%
|
||||||
|
3
|
HP17%
|
2820
|
400%
|
HP17%
|
10%
|
400%
|
HP17%
|
||||||
|
4
|
HP22?%
|
3660
|
600%
|
HP22%
|
13%
|
600%
|
HP22%
|
||||||
|
5
|
HP27%
|
4500
|
800%
|
HP27%
|
16%
|
800%
|
HP27%
|
||||||
|
6
|
HP32?%
|
5340
|
1000%
|
HP32%
|
19%
|
1000%
|
HP32%
|
||||||
|
7
|
HP36%
|
5760
|
1200%
|
HP36%
|
22%
|
1200%
|
HP36%
|
||||||
|
8
|
HP40%
|
6600
|
1300%
|
HP40%
|
25%
|
1300%
|
HP40%
|
||||||
|
|
Effect #1
|
Effect #2
|
Effect #3
|
|
|||||||||
|
MP recovery medicine
|
Instant recovery
|
Gradual recovery
|
Recovery speed
|
Instant recovery
|
Maximum MP+
|
Recovery speed
|
Instant recovery
|
||||||
|
1
|
HP7%
|
870
|
100%
|
HP7%
|
4%
|
100%
|
HP7%
|
||||||
|
2
|
HP12%
|
1410
|
200%
|
HP12%
|
7%
|
200%
|
HP12%
|
||||||
|
3
|
HP17%
|
1950
|
400%
|
HP17%
|
10%
|
400%
|
HP17%
|
||||||
|
4
|
HP22%
|
2490
|
600%
|
HP22%
|
13%
|
600%
|
HP22%
|
||||||
|
5
|
HP27%
|
3030
|
800%
|
HP27%
|
16%
|
800%
|
HP27%
|
||||||
|
6
|
HP32%
|
3570
|
1000%
|
HP32%
|
19%
|
1000%
|
HP32%
|
||||||
|
7
|
HP36%
|
3840
|
1200%
|
HP36%
|
22%
|
1200%
|
HP36%
|
||||||
|
8
|
HP40%
|
4380
|
1300%
|
HP40%
|
25%
|
1300%
|
HP40%
|
||||||
|
Attack medicine
|
Attribute #1
|
Attribute #2
|
Attribute #3
|
Element requirement
|
|||||||||
|
|
Attack against wood
|
Attack against wood
|
Increase AP
|
Attack against wood
|
Increase AP
|
Fatal attack
|
Metal
|
||||||
|
|
Attack against earth
|
Attack against earth
|
Increase HP when attacking
|
Attack against earth
|
Increase HP when attacking
|
Bypass defense
|
Wood
|
||||||
|
|
Attack against fire
|
Attack against fire
|
Increase MP when attacking
|
Attack against fire
|
Increase MP when attacking
|
Negative effect
|
Water
|
||||||
|
|
Attack against metal
|
Attack against metal
|
Increase attack speed
|
Attack against metal
|
Increase attack speed
|
Attack when injured
|
Fire
|
||||||
|
|
Attack against water
|
Attack against water
|
Increase attack speed
|
Attack against water
|
Increase attack speed
|
Resist negative effect
|
Earth
|
||||||
|
Defense medicine
|
Attribute #1
|
Attribute #2
|
Attribute #3
|
Element requirement
|
|||||||||
|
|
Defense against metal
|
Defense against metal
|
Resist negative wood effects
|
Defense against metal
|
Resist negative wood effects
|
Damage rebound
|
Metal
|
||||||
|
|
Defense against wood
|
Defense against wood
|
Resist negative earth effects
|
Defense against wood
|
Resist negative earth effects
|
Increase DP by a certain value
|
Wood
|
||||||
|
|
Defense against water
|
Defense against water
|
Resist negative fire effects
|
Defense against water
|
Resist negative fire effects
|
Increase dodge rate
|
Water
|
||||||
|
|
Defense against fire
|
Defense against fire
|
Resist negative metal effects
|
Defense against fire
|
Resist negative metal effects
|
Increase movement speed
|
Fire
|
||||||
|
|
Defense against earth
|
Defense against earth
|
Resist negative water effects
|
Defense against earth
|
Resist negative water effects
|
Decrease damage received
|
Earth
|
||||||
(Higher-level herbs will be released in future expansions)
2). Effects of the medical materials
|
Level
|
Material
|
Effect
|
Type
|
Material
|
Effect
|
Type
|
|
1
|
HP recovery
|
Stem
|
Sage Mint Root
|
MP recovery
|
Grass
|
|
|
2
|
Increase defense
|
Root
|
Increase attack
|
Flower
|
||
|
3
|
HP recovery
|
Stem
|
Humifuse Euphorbaia Herb
|
MP recovery
|
Grass
|
|
|
4
|
Increase defense
|
Root
|
Chinese rose
|
Increase attack
|
Flower
|
|
|
5
|
HP recovery
|
Stem
|
Rush
|
MP recovery
|
Grass
|
|
|
6
|
Increase defense
|
Root
|
Increase attack
|
Flower
|
||
|
7
|
HP recovery
|
Stem
|
Aloe
|
MP recovery
|
Grass
|
3). Medicine attributes
The better the medicinal materials are, the more attributes the products will have. Medicine made from white materials will have either attribute #1 or attribute #2 chosen randomly according to the player's skill proficiency. Medicine made from blue materials will have either attribute #3 or attribute #4 chosen randomly according to the player's skill proficiency. Medicine made from green materials will have attribute #3.
4). Alchemy Tools
Alchemy tools are sorted into "Phoenix Point Tools" and "Non-Phoenix Point Tools". Players will save more stamina or gain more proficiency when using Phoenix Point Tools to process m
After mining, players can identify the ore. It costs money if you ask an NPC to identify it.
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