Guild

How to create a guild?

To create a guild, the creator must satisfy the following requirements

1. The creator must be at least level 25.
2. The creator must have more than 100,000 gold.
3. The creator’s reputation points must be at least 500.
4. The creator must have joined a state.

If you meet the above requirements, you can visit Guild Officer in your capital city to create your guild. The other players can apply to join your guild by talking to the same Guild Officer. The state you create your guild in, becomes the “nationality” of your guild.

If you wish to accept guild members from different states, you must first make your guild a non-state-based guild. To do so, you need find the Guild Officer in Gongyi city. It will cost you 500,000 gold and 5000 guild activity points to turn your guild into a non-state-based one.

How to upgrade my guild to accept more guild members?

Guild has different levels.  Guild with different levels can have different number of members as shown below:

A newly established guild can have 10 members.
A first level guild can recruit up to 20 members.
A second level guild can recruit up to 30 members.
A third level guild can recruit up to 40 members.
And so forth. The highest level is 8.
Etc.

To upgrade from a newly established guild to a first level guild, you only need to recruit the maximum number of members allowed.

After that, every time the maximum allowed number of members is reached for the current level, there will be a quest for you (the guild leader) to complete. The goal of the quest is to find the Tiger Power Order. Don't forget to bring your guild members with you to complete these quests.

To upgrade to level 2: Kill Roaringmane Paoxiao (lvl 36, northwest) in LinShou, Zhao State to get 1st level Tiger Power Order.

To upgrade to Level 3: Kill Yan Army Junior Officer (lvl 41, 183, 365) to get 2nd level Tiger Power Order.

To upgrade to Level 4: Kill Chenji the Tigritaur King (lvl 46) in Rao’an of Qi State to get the 3rd level Tiger Power Order.

To upgrade to level 5: Kill Chu Mausoleum Captain of the Guard (lvl 51) in Map of Chu Mausoleum to get the 4th level Tiger Power Order.

To upgrade to level 6: Find and kill Edged Halberd Ranyi in Ice Burn Cave and you will get the 5th level Tiger Power Order.

To upgrade to level 7: Gorging Rampager King Zhengtun in Mount Songgao may drop the 6th level Tiger Power Order.

To upgrade to level8: You need to find and kill Firedrake in Firedrake Island to get Firedrake Horn. To get there, you need to find Firedrake Emissary in LuoCity.

In addition to completing the quest, you also need to obtain enough guild activity points to upgrade your guild.


Guild Level

2

3

4

5

6

7

8

Guild Activity Points Needed

1,000

2,000

3,000

4,000

6,000

7,000

10,000

 

Guild Activity Points

The Term “Guild Activity Point” is one of the basic attributes of a guild, and it reflects the strength of the guild in quantifiable terms.

There are two types of Activity Points:  Current Activity Points and Overall Accumulated Activity Points.

The term “Current Activity Points” stands for the guild’s currently available consumable activity points, while the term “Overall Accumulated Activity points” stands for the total activity points accumulated over time (including the ones that were consumed already and the ones not consumed yet)

 

Maximum activity points of a guild at each level:


Guild Level

0

1

2

3

4

5

6

7

8

Maximum activity points

5,000

10,000

15,000

30,000

40,000

50,000

65,000

80,000

95,000

 

Ways to get activity points:


Ways

Difficulty

Activity points gaining

Punishment of Activity Points

Description

Logging in of guild members

None

2 (points/people*days)

None

Each guild member can add 2 activity points for the guild for each log in per day.

New members

Low

5 (points/people)

None

Each new member can add 5 activity points for the guild.

Guild Teamwork Quest

Normal

10/20/30/40/50/60/70/80 (points/people)

Activity points will be reduced if the quest is abandoned.

The quests range in difficulty from level 10 to level 80. The guild will gain different rewards according to the quest levels.

Guild’s collection quest

Middle

100/240/400 (points/people)

The quest fails if it’s not completed within the given time. If that happens, the number of activity points will be reduced.

This is the most reliable way to accrue activity points. A collection quest can be started after finishing the previous one.

Using properties

None

Impermanent

None

Some properties can add guild activity points. Activity points will be accumulated when possessing them.

Activities

Normal

Impermanent

None

Activity points can be added by participating in activities such as competitions between guilds.

 

Using Activity Points.
Activity points can be used for many things.
1. To Upgrade a Guild
When a guild is upgraded, activity points are consumed in addition to guild upgrade items and gold.


Level of guild

2

3

4

5

6

7

8

Activity points required

1000

2000

3000

4000

6000

7000

10000

 

A newly founded guild that has more than10 people doesn’t consume activity points when it is upgraded to level 1.

2. To Change the Nationality of a Guild
In the former versions of the game, guilds can only admit players of the same state as the guild’s. Now there is a Guild Official in Gongyi who can convert your guild to one without a nationality.

The difference between a guild with a nationality and the one without a nationality is that a guild without a nationality can recruit any player regardless of their nationalities.

It costs 500000 gold and 5000 activity points to turn a guild into the one without a nationality

3.To participate in a guild war
Now there are nine cities of Baiyue Tribes available and the guilds can occupy them. The guild war starts at a set time each weak. Each guild member who enters the battlefield will consume some activity points of the guild. If a guild does not have enough activity points, it can not participate in the guild war

To enter the battlefield of a level 1 city, 10 activity points/player and 1000gold/player are required.

To enter the battlefield of a level 2 city, 20 activity points/player and 2000gold/player are needed.

To enter the battlefield of a level 3 city, 30 activity points/player and 3000gold/player are needed.

 

The cost of entering a battlefield will be doubled if a guild invades a second city after occupying the first one. For example, it will cost a guild 20 activity points and a player 2000 gold to for the player to enter a battlefield of level 1 city, if his guild has already occupied another city. And it will cost a guild 80 activity points and a player 10000 gold to enter a battlefield of level 2 city, if his guild has already occupies 3 cities.

4. Daily Rewards
After a guild occupies a city of the Baiyue Tribes, each day it can receive some reward from the Steward of the city. and some activity points will be consumed during this process.

5. To Increase HP for the Stewards
In each city of the Baiyue Tribes, there is a Steward with high-level item creation skill. But the initial HP of the Steward is 0. The Guild Leader must spend activity points to increase the Steward’s HP. Then he can create items for players.

 

Guild Quests

Team Quest
Talk with the Guild Officer to start a team quest. The team quests are of 8 levels: from level 10 to level 80 (with the increment of 10 for each level). The higher the level of the quest, the more activity points the guild can earn by completing the quest. The quests are also related to the levels of the players. The team quests have requirements that some players must be lower than certain levels, as opposed to higher than certain levels.   Therefore the team quests are suitable for high-level players working with lower level players.  The high-level players will get gold, and the lower-level players will get experience. The guild will receive activity points for the guild.

 

Guild Teamwork Quest

Level 10 Scroll

Level 20 Scroll

Level 30 Scroll

Level 40 Scroll

Level 50 Scroll

Level 60 Scroll

Level 70 Scroll

Level 80 Scroll

Abandoning the quest (Deduction)

-5

-10

-15

-20

-25

-30

-35

-40

Target 1 Completed

2

4

6

8

10

12

14

16

Target 2 Completed

4

8

12

16

20

24

28

32

Target 3 Completed

6

12

18

24

30

36

42

48

Target 4 Completed

8

16

24

32

40

48

56

64

Target 5 Completed

10

20

30

40

50

60

70

80

 

Guild Collection Quest

There are three types of Collection Quests. Players can choose any type of quests according to their guild’s standing. The quest goals are to collect certain random items.


Type

Requested Collections

Item Quality

Item Level

Number of Collections

Time Limit

Activity Points Gained after Finishing the Quest

Activity Points lost after failing the Guest

Small Collection Quest

Weapons

White or better

Level 10+

35

6 hours

100

30

Helmets

White or better

Level 10+

40

Armor

White or better

Level 10+

40

Gloves

White or better

Level 10+

60

Boots

White or better

Level 10+

60

Rings

White or better

Level 10+

50

Necklaces

White or better

Level 10+

50

Medicine

White or better

Level 10+

150

Material of Weapon

White or better

Level 10+

150

Material of Armor

White or better

Level 10+

150

Material of Accessories

White or better

Level 10+

150

Gems for Inlaying

Blue or better

Not required

10

Forage and Meat

White or better

Not required

50

Middle Collection Quest

Weapons

White or better

Level 10+

70

7 hours

240

60

Helmets

White or better

Level 10+

80

Armor

White or better

Level 10+

80

Gloves

White or better

Level 10+

120

Boots

White or better

Level 10+

120

Rings

White or better

Level 10+

100

Necklaces

White or better

Level 10+

100

Medicine

White or better

Level 10+

300

Material of Weapon

White or better

Level 10+

300

Material of Armor

White or better

Level 10+

300

Material of Accessories

White or better

Level 10+

300

Gems for Inlaying

Blue or better

Not required

20

Forage and Meat

White or better

Not required

100

Large Collection Quest

Weapons

White or better

Level 10+

105

8 hours

400

100

Helmets

White or better

Level 10+

120

Armor

White or better

Level 10+

120

Gloves

White or better

Level 10+

180

Boots

White or better

Level 10+

180

Rings

White or better

Level 10+

150

Necklaces

White or better

Level 10+

150

Medicine

White or better

Level 10+

450

Material of Weapon

White or better

Level 10+

450

Material of Armor

White or better

Level 10+

450

Material of Accessories

White or better

Level 10+

450

Gems for Inlaying

Blue or better

Not required

30

Forage and Meat

White or better

Not required

150

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